Thursday, 8 December 2011

6th International Conference on Multimodality (6-ICOM)

Venue: Institute of Education, 20 Bedford Way, London
Date: 22 August – 24 August 2012

Key Notes:
  • Sigrid Norris, Auckland University of Technology, New Zealand: Analyzing Multimodal Interaction
  • John Knox, Macquarie University, Sydney, Australia: Digital News and Online texts
  • Arlene Archer, University of Capetown, South Africa: Social Justice and multimodal pedagogy
  • Lorenza Mondada University of Lyon, France: Video based research and the work-place
  • Gunther Kress & colleagues at IOE Centre for Multimodal Research:Multimodality, learning and recognition 
This is not a theme-based conference and we envisage a broad based interpretation of multimodality. We welcome papers from across various fields of application - including health, work and occupations, art, media and marketing, games and play, education, tourism, and business.

Whilst we expect many of the papers will come under the following sub-headings these are not designed to be exhaustive or limiting:

Tuesday, 6 December 2011

A New Culture of Learning

In A New Culture of Learning, Douglas Thomas and John Seely Brown pursue an understanding of how the forces of change, and emerging waves of interest associated with these forces, inspire and invite us to imagine a future of learning that is as powerful as it is optimistic. 

Our understanding of what constitutes "a new culture of learning" is based on several basic assumptions about the world and how learning occurs:
  • The world is changing faster than ever and our skill sets have a shorter life
  • Understanding play is critical to understanding learningThe world is getting more connected that ever before – can that be a resource?
  • In this connected world, mentorship takes on new importance and meaning
  • Challenges we face are multi-faceted requiring systems thinking & socio-technical sensibilities
  • Skills are important but so are mind sets and dispositions
  • Innovation is more important than ever – but turns on our ability to cultivate imagination
  • A new culture of learning needs to leverage social & technical infrastructures in new ways
Play is the basis for cultivating imagination and innovation
By exploring play, innovation, and the cultivation of the imagination as cornerstones of learning, the authors create a vision of learning for the future that is achievable, scalable and one that grows along with the technology that fosters it and the people who engage with it. The result is a new form of culture in which knowledge is seen as fluid and evolving, the personal is both enhanced and refined in relation to the collective, and the ability to manage, negotiate and participate in the world is governed by the play of the imagination.

Typically, when we think of culture, we think of an existing, stable entity that changes and evolves over long periods of time. In A New Culture of Learning, Thomas and Brown explore a second sense of culture, one that responds to its surroundings organically. It not only adapts, it integrates change into its process as one of its environmental variables.

Replete with stories, this is a book that looks at the challenges that our education and learning environments face in a fresh way.
A New Culture of Learning:

Tuesday, 25 October 2011

Novelty


Novelty is a free game maker tailored for making visual novels. Contrary to most other visual novel makers, Novelty is designed for people without any experience in scripting or programming.

As a designer you have a lot of artistic freedom in Novelty. There are no templates or presumptions on how your game should look. The visual tools that come with Novelty enables you to give your game a unique look that will stand out.

Monday, 24 October 2011

Photo novel using Google Docs

Testing the new version og Google docs:


Using a screen-recorder and some music from YouTube the result can very cinematic:

Toondoo




Testing Toondoo